Post by ChaoticD (Admin) on Mar 27, 2024 2:21:10 GMT -5
Since release there have been a large amount of bug fixes while also improving the sound and features of the project. If there are any other issues that are found, please post them in the bugs section for me to review with a detailed description.
1.00 - Release
1.01 - Added forward pillars to the map for dimension ( Players and Zombies can now walk behind some of the terrain )
1.02 - Adjusted pillars to disappear during menu ( Some of the terrain was previously displaying incorrectly after receiving a game over screen )
1.03 - Removed a test code that reset the high score ( This was accidently left in the project for testing purposes )
1.04 - Fixed Online Leaderboard Tracking ( A bug with the software stopped the online leaderboard tracking until the counter was renamed )
1.05 - Added Zombie Death Animation ( Zombies now have a basic fall to the ground animation upon dying instead of just slowly fading while standing in place )
1.06 - Added immunity to Zombie Death Animation ( Players were originally taking damage when zombies were falling to the ground. This has now been resolved )
1.07 - End and Start sound no longer overlaps ( When exiting the game over screen to the main menu and immediately starting a new game, the two sound loops overlapped )
1.08 - Added Easter Egg Music ( if you find this please avoid from posting how to do it here )
1.09 - New Main Menu Music
1.10 - Fixed a bug with the Damage Upgrade ( Damage was not being scaled correctly and had to be corrected. Additionally the amount of damage increase that can be earned has been increased. )
1.11 - Damage Buff to the Kar and Kar Scoped ( Now the Kar can actually kill zombies at lower rounds )
1.12 - Slightly lowered zombie health scale per round ( Although the health scale was supposed to be relative to the actual game, upon further testing most of the weapons were unable to compete in very early rounds. This change will be monitored )
1.13 - Fixed a bug with reload animations ( When purchasing a weapon from the wall or mystery box when the current weapon needed to be reloaded, the new weapon would continue flashing. This has been fixed )
1.00 - Release
1.01 - Added forward pillars to the map for dimension ( Players and Zombies can now walk behind some of the terrain )
1.02 - Adjusted pillars to disappear during menu ( Some of the terrain was previously displaying incorrectly after receiving a game over screen )
1.03 - Removed a test code that reset the high score ( This was accidently left in the project for testing purposes )
1.04 - Fixed Online Leaderboard Tracking ( A bug with the software stopped the online leaderboard tracking until the counter was renamed )
1.05 - Added Zombie Death Animation ( Zombies now have a basic fall to the ground animation upon dying instead of just slowly fading while standing in place )
1.06 - Added immunity to Zombie Death Animation ( Players were originally taking damage when zombies were falling to the ground. This has now been resolved )
1.07 - End and Start sound no longer overlaps ( When exiting the game over screen to the main menu and immediately starting a new game, the two sound loops overlapped )
1.08 - Added Easter Egg Music ( if you find this please avoid from posting how to do it here )
1.09 - New Main Menu Music
1.10 - Fixed a bug with the Damage Upgrade ( Damage was not being scaled correctly and had to be corrected. Additionally the amount of damage increase that can be earned has been increased. )
1.11 - Damage Buff to the Kar and Kar Scoped ( Now the Kar can actually kill zombies at lower rounds )
1.12 - Slightly lowered zombie health scale per round ( Although the health scale was supposed to be relative to the actual game, upon further testing most of the weapons were unable to compete in very early rounds. This change will be monitored )
1.13 - Fixed a bug with reload animations ( When purchasing a weapon from the wall or mystery box when the current weapon needed to be reloaded, the new weapon would continue flashing. This has been fixed )